It's almost 40 levels! And in my notes I had 15 more or so specific ones that I couldn't do because of time (or without fixing my crappy, hacky code) and a bunch more in vague-ville. If you wanna see something else, Hazelden always does great PuzzleScript games: https://itch.io/jam/gmtk-2019/rate/462806 & http://www.draknek.org/. Already I can see a bunch of weak, unfinished and repeated ideas in my submission, and that first border-pushing level could definitely be made a bit more explicit; time makes fools of us all. It looks like I might be making a full version at some point, too, so it might be a whole lot better pretty soon!
Spleeen
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Yeah, I wasn't sure if just the first level with a stone and the border would be enough, or if I should have forced it to move on the earlier level with the first stones. I figured it was probably better to not introduce two ideas at once.
I'm slowly working on my own basic C engine for another game, but like 80% of the annoying parts that both would need to do are shared, so I'll probably wind up just incidentally making this a real game on my path to something more ambitious!
Right, yeah, I see that easy win on the previous level. The red rocks are pushed by the border when you move it, even if they're deep inside it.
Thanks! Speed's just the benefit of using something like PuzzleScript: I started like 10 hours before the (original) deadline so it was only 2 hours or so to program everything and then the rest was made fast by the simple level editor.
Thanks for the feedback! Yeah, if I had the free time to do some actual programmin' instead of relying on puzzlescript (which can't even do translucency for some reason???) that border woulda looked a lot more convincing. Couldn't think of a good way to show what was in the darkness, and just having it be black for almost 40 levels would have been unplayable. My thinking for the "only one" was to make that the border, and then have all the other stuff interact with the border in weird ways - but I guess the water really doesn't accomplish that at all! Oh well, hindsight's 20/20, eh?