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Looks cool, but navigation is quite difficult, especially when having to navigate downwards. Some UI would also help a bit, like showing what attack type it is. It is also not clear what the player is killed by. Other than that the game atmosphere, art and sound is good.

Perhaps I needed to make the particles that the character's light emits more readable (they can be used to understand the type of attack)... I wanted to ensure that there was no interface in the game at all and everything could be understood from the environment... But apparently I haven't done enough for that...