Hey! So i got a few ideas and some bugs that i would like to tell you to add in the future of this game.
**Ideas**:
1: Make the Power Adaptor for Mega Man, and if equipped at the same time as the Jet Adaptor, the Super Adaptor will be used instead, ONLY if those 2 are being used at the same time
2:Since the ''OverCharge'' Chip doesn't affect Robot Masters, you could make CutMan being able to throw 3 Charged rolling cutters, one in front of the player and the other 2 diagonally
(Btw the next 7 ideas are for the other robot masters so the ''OverCharge'' chip could work on them)
3:ElecMan could go faster for 2-3 seconds and produce electricity on his body, making any enemy that takes 1 and 2 hits to defear die if they touch you, not dealing damage to you, however if you hit an enemy that takes more than 2 hits, you will damage him, but it will damage you
4:IceMan could make ice platforms infront of you to kill enemies (aka Chill Penguin's Charged attack from Mega Man X)
5:FireMan could make that new fire attack that travels through the ground for quite some distance, until eventually dissapearing
6:BombMan could make himself explode, dealing small or no damage to himself, the explosion radius would be bigger than the normal charged bomb from him
7:OilMan could shoot oil that will coat enemies in, well, oil, with would make them (don't ask me why) take 0.5 damage per second for 6 seconds (for 3 damage in total)
8:TimeMan could slow down time on the entire screen and the double of duration that the normal time, however this would cost the WHOLE bar and would not regenerate until 50-60 percent of the time has passed
9:GutsMan could carry 1 block on each arm (2 in total), not making him able to walk, but only be able to move while jumping (pretty much how his movement work in ''Day in the Limelight) also those blocks could do more damage (maybe)
10:Make a few exclusive Chips for each character, like a bigger hitbox on Gutsman when he jumps and lands on the ground (the mini earthquake thing) And also take off some chips that are being used and off the shop, because some chips don't work on others
11:Add the GameBoy Soundtrack into the list of music to choose from
12:Make the Wily Stages not being choosable, if you choose the ''Dr Wily'' logo on the stage select, it will be in one go, because it's kinda weird in the wily stages being able to go with full weapon energy after you beat a stage every time, now if you beat the game then you would be able to choose which stage
13:Exchange the Wily stage 2 and 3, what i mean is that wily stage 3 should be wily stage 2 and wily stage 2 should be wily stage 3 (it's just weird that from a sewer you're on the outside on the top of a building)
14:Mini Cutscenes of transitioning between each wily stage, like if the right door of the boss fight in the current Wily Stage 2 it would suck Mega Man into the Boss Rush
15:Those 2 black squares in the screen in the stage select could be for challenges and achievements each, or maybe a leaderboard for the challenges
**BUGS**:
1:The robot master simply do not work, when they use their ability it appears at the top left corner of the initial screen of each stage (except time man, but he, no matter where you are looking, will always shoot in the right direction)
2:Not completely sure how it happened, but i once managed to grab the Big Bolt in GutsMan Stage, reset and reset over and over, and every time i would gain 20 bolts each reset (i think this could happen in any stage as long as you collect a bolt and then reset over and over)
3:OilMan's Weapon works (except for OilMan himself and the robot masters), but his charged counterpart acts weird, i'm not sure if it's on purpose, but it makes you gain a slight jump boost, in ground or air, but it's so small it just doesn't seem worth the hustle
4:The ''Quick Dash'' Chip makes you slide ALWAYS to the left, no matter where you're looking
5:In Wily Stage 5, there are some parts where you can slide between walls, also the stage overall is pretty bugged
6:Pretty obvious but, the Jet Adaptor doesn't work on anyone else except Mega Man, and also the ''Master Recharge'' Chip only work on the Robot Masters, but not on any other character
7:Speaking of other characters, Proto Man and Bass sometimes work and sometimes don't, like their shots appear in the top left corner of the initial screen of each stage, however sometimes they also function like normal, which stranges me
8:Also obvious but, when picking a Robot Master, their boss counterpart will still be on the stage select screen, and can be fought by themselves, althought i can understand if it's just work in progress
9:ProtoMan and Bass don't make the Robot Masters dialogue change, but also it could be work in progress on that
10:When you pick another character other than Mega Man, in the Copy Robot Boss Fight, it doesn't make sense that they fight Mega Man as a ''Copy Robot'' due to obvious reasons, but i can also understand if it's work in progress
11:When pressing continiously the button to slide in the ice, it will continue forever
12:The bosses sometimes simply don't attack you, they stand there still, doing nothing
13:The Blaster (Beak) (aka those enemies that are red and stick to the wall with a shield) they sometimes show that they are closed, but as soon as you enter the screen where they are, they will shoot immediatly, but you can still kill them
Anyways that's it, i know this text is LOOOOOOOOONG and i hope i didn't bore you while reading this, it's just some stuff that i thought i could tell you to improve this already excellent game. Keep up the Good Work!