What a chunky comment 0.0
{Ideas}
1. The combination of super and jet adaptor sounds interesting.
2-9. Most of this "Overcharge" weapon attacks sound interesting, I'll maybe add some of this, maybe some could be the inherent robot master abilities (Cutman's head scissors do damage and Gutsman's landing makes a shockwave, but other characters lack abilities).
11. The GB games don't feature the 8 robot masters in the game, so it would only affect some stages, besides, I have some other plans for GB content.
12. Maybe as an option, as in Powered Up and the X games you access each Wily/Fortress level individually.
13. I changed them so they are in the same order as powered up, I find that the Copy robot/Fake Megaman battle to be more fitting towards the end, maybe I could add a small climbing section at the start of Wily 3 so it fits better.
14. Yeah, I have cutscenes in mind, adding a Wily stage map transition like in the classic games sounds nice.
15. INDEED! I currently think of making them a "Change game" to switch between (Megaman1 - Megaman2 - Challenge) for example and a stats screen to see things like how many times you have died, fastest times, times you have beaten X stage and such.
{Bugs/Misc}
1. That doesn't happen to me in the current dev build, I hope I fixed it.
2. I checked, part of the code that spawns the bolt and the code of collecting the bolt were mixed.
3. Not a bug, but it is incomplete, I intend to add a sort of oil blast that shoots blobs in many directions.
4. Messed up, the code didn't set the speed properly, it works now in the last dev build.
5. The messed up collision was fixed in another version I'm pretty sure, you used to clip into the floor, but the tiles seem to have the proper collision attached (Again, it could be a dev build thing).
6. Not a bug, I could make the jet adaptor work with bass too (as he has Treble), I don't know if I should make weapons like the main busters (Mega-Proto-Bass) have a ammo consumption, seems unnecessary, maybe for robot masters.
7. Just checked all 8 robot master stages, seems to be working fine on my end... I think the shoots spawning in a corner it's fixed in the last version.
8-10. Currently intended, could change in the future, the stage bosses doesn't change and dialogs are currently generic for everyone, dunno what will I change in that regard, I guess I could at least add custom dialogs for each character encountering each boss, so they at least have a bit of banter like in Powered Up or show surprise when encountering themselves.
11. Not a bug :) weeeeeeeeeeeeeee... :D *AHEM* as I said... it's intended.
12. I never encountered that, I'll see if I can add a counter measure just in case.
13. Happened when I changed their behavior once but forgot to update how the animation triggers, I'll check it out
Thanks for the motivation, and don't worry, I wasn't bothered reading all of this safe when I saw supposed 13 bugs but most of those should be fixed in the current dev build
I'll see if I put a dev build in the discord so people can help me test things or check if those things are still in the game
I have some time that I haven't worked in the game, but I could show some spoilers of what's done so far e.e