I had a lot of fun playing it, it was really cool but really tough. One thing bugged me the entire time though, I don't really see a point in aiming? It seems like it moves your troops around but that's really it, which makes the gameplay a bit tedious. If you could, for example, shoot a powerful projectile from time to time, it would really add variation. Or if maybe you could aim where your mages will shoot. A change like that would really add a bit of diversity, which I think is what the game lacked the most. I had fun picking the upgrades though, the key was getting a really strong barrier of soldiers so that the inner troops weren't taken out. And the music was very good, very enjoyable. The poems as well were delightful. The art got me divided, during gameplay it looks good but the cutscenes were very squiggly and didn't fit in with the rest of the game. It wasn't really a big deal however. Liked how you did the theme too, pretty cool idea.
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Composer here. Thanks for the feedback. Slight correction: The mages do respond to where you're aiming, although their reaction time is a little slow so the projectiles may end up going in a direction completely different to where your cursor actually is. I do know what you mean though. It could definitely be improved.
"And the music was very good, very enjoyable." - As the man behind most of the OST for the game, I greatly appreciate this comment.