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Okay I have to say that this is probably the most solid platformer I have played throughout this jam so far, the movement is smooth and it feels great to control, generally the character controller is just so well done. I really like the parallax background it looks really crisp, though I can't say the same about the foreground that looked oddly cheap compared to the background. I wouldn't say it is the best interpretation of the theme, but the game feels really great to play. I would say the biggest strength in the game is how fun it is, but its biggest weakness lies in its theme interpretation. But congratulations you probably made the best feeling platformer I have played in this jam

Hi thanks for the feedback! I spent a lo of time making sure the movements are solid so that i have good structure to build on. But i will see now after the jam to make more solid platforms, Although do you think the characters look cheap too or only the ground?  My interpretation of the jam was to think of it as Turning of bomb. But i can see how it was confusing. Thanks for the comment again!

I am unfortunately not a huge fan of the ground/platforms and the characters. But the game seems to work really well using squares and simple shapes so I really think you should lean into that. I would recommend looking at other games that also use simple shapes to create appealing visuals.

Here are two games for this jam that I think does that really well:
Switch https://itch.io/jam/gdevelop-game-jam-4/rate/2216920
Switch Puzzle https://itch.io/jam/gdevelop-game-jam-4/rate/2209769

I also made a game using only squares and simple shapes if you want to take inspiration from that https://atomicpotatoemil.itch.io/shapely-shootout Though I think the before mentioned games did it better.

I can also recommend looking at a commercial game called Thomas Was Alone that made awesome visuals using only squares. 

I hope some of this helps, I am very impressed by your first jam game, and I can easily see the quality of your games increase exponentially in a very short time frame. You already got a great handle on mechanics, now it is just about practicing to create appealing visuals :)