This game had an interesting if not entirely unique mechanic of being able to see only for a specific period of time if you did an action(in this case clicking fingers). It didnt feel particularly well utilized though. Other games such as the Lost Tomb(or Lone Tomb?) used the mechanic in a way that actually added to gameplay. While it is obviously the case this is a simple walking simulatorwith a very short and somewhat eh uninteresting plot I think if your going to add something in you should utilize it. The story for what it is is not very good or interesting. However, the ending sequence with the gun was very effective and presented extremely well. The sound design in this game, while minimalist was superb. the visual presentation was basic but striking and created a more engaging experience for what otherwise would have been extremely boring. Overall I would say this game excels in its presentation but fails to create meaningfull experiences with either gameplay or story making for a rather forgettable experience overall.
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totaly agree with everything here,i realy wanted to add more puzzles to the game to actualy engage the player and i actualy had a few planned but i scraped them due to time constraints,i also think the story could very mutch be improved with a little more environmental story telling through objects(like the shovel in the last room)and maybe some choices that make for different endings,regardeless i would actualy say i am proud of how it turned out as my first attempt at telling a story but i will definetly take your tips into consideration for my next projects,thank you!