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The game is really impressive visually!

It has a polished art full of effects, the environment reminds you of something old, like a forgotten VCR that piques your interest for no reason, and the music makes you immerse yourself in the atmosphere.

But that came at a cost, the game is not very optimized, I'm a terrible example since my computer is a potato. But the game is simple so there's not much why it shouldn't be as accessible.

It has impressive visuals and a story that is interesting for its purpose, but the excessive use of bloom and distortion does not make up for its simple gameplay.

I really liked the atmosphere that the game gives you, it reminds me of the game "Cytus" that I love, but it has some flaws, which I highlighted.

It's a game that really has its worth, I think it's a strong point of the game jam, with good use of the theme, so I hope that my criticism is seen as something constructive, and I hope they continue to do a great job on the atmosphere of the game.

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Thanks for the detailed review!!

- We were going for that retro vibe as well with the use of dithering and other effects to make up for the 1-bit constraints like the games back in the day.
- We really didn't have time to optimize the game since we did take a lot of time (2 days) to discuss all the details of the game first. But this is definitely something we'll look into by reducing and optimizing the effects. Thanks for pointing that out!
- I haven't played that game actually but the trailer looks pretty good to me. The art vibe is really cozy and pulls you in.
- Since we are planning to make a full release at some point, constructive feedback is great to have! Thanks again!

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If there really is a more optimized full release, I'll be sure to test it.

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I'll be sure to let you know since we planned this game with an actual release in mind after the jam ends!

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UPDATE: Fixed the issues in the new builds. The graphics are the same as before for now since that'd require time but the game should be more fluid now. 
- The camera movements have been made faster and the position updated so you can see more of what is below! 
- All 10 levels have been playtested and fixed for any hard platforming bugs.
- Added more lives and now the player starts at the last reached Light after dying :D

Hope you reach the ending (depending on your choices), at the end of Level 10!