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Thanks for the detailed review!!

- We were going for that retro vibe as well with the use of dithering and other effects to make up for the 1-bit constraints like the games back in the day.
- We really didn't have time to optimize the game since we did take a lot of time (2 days) to discuss all the details of the game first. But this is definitely something we'll look into by reducing and optimizing the effects. Thanks for pointing that out!
- I haven't played that game actually but the trailer looks pretty good to me. The art vibe is really cozy and pulls you in.
- Since we are planning to make a full release at some point, constructive feedback is great to have! Thanks again!

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If there really is a more optimized full release, I'll be sure to test it.

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I'll be sure to let you know since we planned this game with an actual release in mind after the jam ends!

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UPDATE: Fixed the issues in the new builds. The graphics are the same as before for now since that'd require time but the game should be more fluid now. 
- The camera movements have been made faster and the position updated so you can see more of what is below! 
- All 10 levels have been playtested and fixed for any hard platforming bugs.
- Added more lives and now the player starts at the last reached Light after dying :D

Hope you reach the ending (depending on your choices), at the end of Level 10!