I really enjoyed the screen effects. I think it plays into the 1-bit theme in an unconventional way. If I understand correctly, the game allows you to switch between a "harder" and "easier" path, with only the hard one giving rewards at the end? I think that's an interesting concept - dynamic accessibility as an actual part of the game.
Unfortunately I didn't get very far because I'm very bad at platformers. But I enjoyed what I was able to get through!
Viewing post in Bravery of the Coward jam comments
Thanks for the review! Yeah so there are multiple interpretations of "Light & Dark"
- Actual Lights & Darkness
- The harder (Brave/Good path) and the easier (Coward/Bad path) Bad path also gives rewards at later levels btw but just not as much as the good path thus the game becomes increasingly difficult.
- And the Color scheme as well which is inverted between the Brave & Coward modes.
P.S - Even I got through half the levels (Lv5) yet :D
UPDATE: Fixed the issues in the new builds:
- The camera movements have been made faster and the position updated so you can see more of what is below! - All 10 levels have been playtested and fixed for any hard platforming bugs. - Added more lives and now the player starts at the last reached Light after dying :D
Hope you reach the ending (depending on your choices), at the end of Level 10!