Thank you, I'm glad you liked it! In the future I'd like to come back and add varying difficulties. I wanted to make it hard to win but balancing it for a new player is much different than trying to balance it for myself.
SilverGrizzley
Creator of
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I had never read this story and I'm glad this was my first exposure to it. Very atmospheric. I liked the still art frames that appeared at important points in the story. I had a little trouble understanding how to interact with the furniture in the beginning, but I flowed through the story once I figured it out.
I really enjoyed the screen effects. I think it plays into the 1-bit theme in an unconventional way. If I understand correctly, the game allows you to switch between a "harder" and "easier" path, with only the hard one giving rewards at the end? I think that's an interesting concept - dynamic accessibility as an actual part of the game.
Unfortunately I didn't get very far because I'm very bad at platformers. But I enjoyed what I was able to get through!
Very cute, easy-to-learn game! I really liked how this used light as a puzzle mechanic, and having to figure out timing in order to solve them. Each level builds well on the previous one. I also liked the art style with the scribbly lines which made the figures stand out on both the black and white backgrounds.