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Ok, the hazards are downright deadly right now... The Autodisarm is borderline useless as its currently coded.

It needs to be coded as an "emergency replace" (where the task replaces any other task for the closest bot) or have an "avoid hazards" option. (Adding either or both as early and relatively cheap upgrades would be VERY valuable)

Watching a bot quickly walk right through a hazard FOUR TIMES was just horrible!

Thanks for the feedback. I got carried away by watching bots get damaged. The next version will have some rebalancing as well as new features to deal with damaged bots. Both should make hazards much more reasonable.

(+1)

Another thought for safer exploring/recovery...

Have an upgrade to only collect cleared levels!