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This game has an absolutely genius mechanic that I think goes underutilized here. It plays really well, and the satisfaction of understanding a level, or even getting it done on the first try, is a cool feeling. I would've liked if later levels leaned more into that perceiving-the-level kind of puzzle, instead of push-block puzzles that would be good in their own right, but feel kinda frustrating with the extinguish mechanic. You did a really good job here, and I hope all the best for you in this jam.

(+1)

Thanks so much for the review! More interesting and varied puzzles is 100% going to be in the works if I make a more developed version of this game. I felt really constrained by the lack of mechanics while developing, but didn't want the game to feel too short. A full version will absolutely lean further into the memory and perception aspect of the game rather than more box pushing.