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(+1)

I loved the concept and idea of what u did here!

I managed to finish the first level, where is the health taken down indicator?  i saw you wrote the candle but it never changed and i never died.

The jump is a bit clunky it took me a while to get up there, and i think people will take down score for it not being 1bit (there's a gradient on the main player + the light is white), i didn't though .


Good job on creating this within 7 days, its not easy implementing that candle mechanic!

(1 edit) (+1)

Thanks for the feedback! The health indicator is the height of the candle that decrease with time or when increase the light using key "E", i think i spent too much time on the candle mechanic and i forget to choose better values for the value of decrease of the health to increase the difficulty. The gradient is because of the light of the engine and didn't found a way to fix this behaviour :(.

(+1)

Its all good mate, for a game created in 7 days its pretty damn good!

Get another week into it, fix bugs, add more indicators and play with juicing it up , there's a lot of potential here!!!  

please rate my game too :)