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(1 edit) (+1)

Thanks for the feedback! The health indicator is the height of the candle that decrease with time or when increase the light using key "E", i think i spent too much time on the candle mechanic and i forget to choose better values for the value of decrease of the health to increase the difficulty. The gradient is because of the light of the engine and didn't found a way to fix this behaviour :(.

(+1)

Its all good mate, for a game created in 7 days its pretty damn good!

Get another week into it, fix bugs, add more indicators and play with juicing it up , there's a lot of potential here!!!  

please rate my game too :)