Thank's for the feedback! I'm glad that you enjoyed the game! The UI is not my strong but i will fix it, do you have any tip to make it better? About the enemies you're totally right, i will nerf them in the next update.
StrazhVechnny
Creator of
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Gostei bastante, me lembra dos primeiros Castlevania, bem nostálgico. Mas o pulo está meio atrasado e o ataque se é cancelado caso clique rápido a tecla E várias vezes. Ainda não acho que seja uma boa ideia pular no W e andar nas setas direcionais, acho que andar no "A" "S" e pular no "W" ou no espaço seria melhor.
Great work! Nice art and level design but the game have several glitches with collision and sometimes the FPS falls drastically but it's impressive that the game is entirelly made in Python. You might consider make the same game in a game engine like Godot that use a code language very similar as Python, certainly you will like it and will make your game developing process more easy and fast.
The web version was quite odd, so I opted for the desktop version, which was absolutely worth it. The game itself is very enjoyable, and the player's art is appealing. However, the majority of the level design consists of a solid color that isn't attractive and doesn't blend well with the rest. The audio and controls are satisfactory, but the health, mana, and stamina UI is poorly designed and doesn't integrate well with the bottom UI.
Excellent work! Working with a limited color palette is a significant challenge, so congratulations are in order. The game is very enjoyable, and I like it a lot! However, the control for dashing is somewhat difficult, as it requires numerous inputs in a short period of time, perhaps just "->->" would suffice. Additionally, I am uncertain whether this game falls into the metroidvania or platform category.
The artwork, audio and level design are stunning, and the option to select a language is a significant advantage given the game's dialogues. While I found the game enjoyable, the control scheme is less than ideal, using the arrow keys to walk and the "W" key to jump was not the best design choice. Great work!
Very nice art and nice sound effects and music, the level design is very beautiful! But i was getting trouble with the controls, the grenade is not working and the climb stairs is a little tricky to work. Also, some keys like ALT is a shortcut in the browser like Microsoft Edge so maybe this is the cause that the grenade is not working.
It's a amazing! I like the mechanic of switching between both of the characters and they have different weapons. But i think the color scheme is too discrepant (black and white), if the game take too long it will may be painful for the eyes, especially for people with astigmatism like me XD. But nothing like changing the brightness of computer screen don't solve.
Thanks for the feedback! The health indicator is the height of the candle that decrease with time or when increase the light using key "E", i think i spent too much time on the candle mechanic and i forget to choose better values for the value of decrease of the health to increase the difficulty. The gradient is because of the light of the engine and didn't found a way to fix this behaviour :(.
Game Title/URL: https://strazhvechnny.itch.io/hero-of-bouncing-axe
Pitch/Information: A top down shooter that you control a hero and he have a bouncing axe that you can use to kill enemies and advance in the levels of the tower.
I'd like feedback on: Anything
Space battle it's a 2d game that you control a space ship to avoid asteroids and fight with enemy space ships. It's not the final version, i would like a feedback to decide if i continue in this project or not. You can control the space ship with the mouse and shoot with the left click, you can destroy the enemies and the asteroids as well. The game can be played in windows and android.
Link: https://strazhvechnny.itch.io/space-battle