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(+1)

I LOVE the art style, it’s exactly what I wanted to implement in our game (but our artist doesn’t like dithering and hatching 👀)

Controlling the player feels good, and the CRT-like vignette adds a lot of *cachet *to the look & feel.

Platforming is pretty hard, I’ll need to revisit with a gamepad!

(+1)

Thanks!! We did plan to go either this route or the cartoonish style which your game has. Ultimately, this suited our game a lot more with the overall retro aesthetics :D

I did try to do the movements similar to Celeste's since that had SLICK movements.

We need to optimize the levels more since we didn't have enough time to do a thorough playthrough! Planning to add gamepad support down the line as well!

(+1)
UPDATE: Fixed the issues in the new builds: 
- The camera movements have been made faster and the position updated so you can see more of what is below!
- All 10 levels have been playtested and fixed for any hard platforming bugs.
- Added more lives and now the player starts at the last reached Light after dying :D

Hope you reach the ending (depending on your choices), at the end of Level 10!