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(+1)

This was a great concept, and executed quite beautifully! I loved in particular how all the settings (the normal settings and the music) were blended into the desktop environment. It just made the game super cohesive--the entire game literally is taking place on this desktop.

The microgames were enjoyable--I loved having to close the spam windows at the same time as performing the microgame, and I also liked the Beardy interactions, although I think I personally would have liked the falling obstacles to be slightly harder to dodge, as they never really felt like a threat in my playthrough. That said, the times when he yoinked my game window were quite fun.

One UI issue I ran into: I initially completely did not pay attention to the file names, and so I figured "Endless" was just a name of some file I needed to clean up. Eventually I realized it really was an endless gameplay mode. At this point I tried to close the window, but the X buttons don't work (which I guess makes sense, because it would be annoying to accidentally close one--although that could be an interesting hazard!) Okay, so I figured I would just open one of the other files. At this point both the Endless file and one other file were open, and everything seemed to work. Eventually I did manage to lose in the Endless game, and so I was able to close the window. However, at this point, the spam windows stopped spawning and Beardy stopped attacking. And then, what seems to have happened is I won the 10 microgames that I needed to, but then the window just didn't actually get completed, and I had to re-play it again, and at that point the spam windows and Beardy started working again.

So it seems like there are possibly some bugs happening there. One possible UI improvement I can think of--enable the close button when two files are open? Or maybe instead of a close button, have a minimize button, that paused that file (so the next time you opened it, you would be back where you left off). I don't know, some things to consider.

One other thought I had: I think it would be cool to have some more particles/animations, e.g. when blowing up the viruses in the shooting game, or collecting them in the collecting game, etc.  This could just slightly improve the game feel. That said, the "instant despawning" effect does fit the overall aesthetic of the rest of the game.

Overall, I had a great time with this. It was a lot of fun playing with the different features on the computer, and the core microgame gameplay was really good as well.

(+1)

Thanks for playing! I'm glad you enjoyed it! Yeah what you're saying seems to make sense, there's probably a few potential improvements there to help prevent that situation from happening lol. Making it more clear what the endless icon did (or just not showing it until you've fixed all the other files) would probably help.

I didn't realize you could actually open one of the other corrupted files while you had the window for endless mode up, because that would definitely cause problems lol. The desktop node itself (Rather than the popup window running the minigames) is handling stuff like spawning spam windows and attacks, and listens in for a signal from the minigame window to determine whether you won or lost. After you lose in one window it probably stopped listening until you opened it again. There should probably be a way to close those windows when you really want to (You're right in that I disabled the close button since I kept accidentally clicking it lol), maybe I can just add a hotkey or something that closes it. Minimizing it isn't a bad idea, maybe you could even use that as a sort of dodge to avoid certain attacks. Might open up room to make the attacks more threatening.

Agree on the polish/particle effects in the minigames. The minigames themselves unfortunately kind of ended up being an afterthought as I added and tweaked things in the rest of the game. If I were to do this again I'd probably focus on them a bit more.

Regardless, thank you for playing! I appreciate the feedback!