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(1 edit) (+1)

Thanks for the feedback!

Once the jam is over I plan to revisit the level design. I had to rush it due to lack of time. I'd like to decorate it a bit more and ad some variety. 

Yes, I suspect the jump animation is giving an input delay. It's on my to-do list :)

I will also look into why the attack is not working. I use an Xbox controller, so I had to guess on button setups for PlayStation. But thanks for making me aware of this issue. Also is there an attack button you prefer or is standard. I can always change it from triggers.

Thanks again for the feedback. This was a learning process for me as I have never used Godot before and still learning But happy to have a working game :) 

The jump seems to be working much better now, so it feels good to move and play.

The controller not attacking still seems to be present. I'm using a ps3 controller that runs as XInput if that helps. For control schemes, I'd prefer attack set to Xbox (X)/Playstation (Square), but that's just personal preference.

Great job again on making a game with a new engine!