Thanks for the feedback!
Once the jam is over I plan to revisit the level design. I had to rush it due to lack of time. I'd like to decorate it a bit more and ad some variety.
Yes, I suspect the jump animation is giving an input delay. It's on my to-do list :)
I will also look into why the attack is not working. I use an Xbox controller, so I had to guess on button setups for PlayStation. But thanks for making me aware of this issue. Also is there an attack button you prefer or is standard. I can always change it from triggers.
Thanks again for the feedback. This was a learning process for me as I have never used Godot before and still learning But happy to have a working game :)