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(+1)

Amazingly programmed, very interesting little bullet hell.

Could have had some better game design, since it was hard to see the projectiles I had to avoid (in a Bullet Hell, that is something quite important), along with the main mechanics of a bullet hell of well, having to avoid the shots, barely happened since the enemies barely shoot, but it felt incredibly fluid to play.

I do always love to see games that do what previous good games did well. Very unique and felt great to shoot those little spaceships :)

(1 edit) (+1)

Thanks for the feedback! The biggest points of improvement we've heard thus far from all of the comments are either the enemy's bullets are very hard to see, or the player didn't know why they died. To try and fix this, we went in and inverted the colors of the enemy's bullets, which hopefully give them a more enjoyable visibility. If you have time, let us know if this improves the overall game feel! Thanks again!!

Hmmmm it still feels hard for me to see the bullets. Depending on the engine you’re using, you might be able to invert the palette of everything around it, so it’s a bit easier to notice. Although, it will still be hard I believe, due to the 1-bit limitations.

One thing you could do, would be lower the amount of rain. That could make everything a lot more visible.

(1 edit) (+1)

Lowering the number of stars, in our opinion, really helped with the visibility, thanks for the suggestion! In the spirit of the jam, we are going to refrain from uploading the changes until after the voting period is over (as it required some changes in the code).