Thanks for the feedback! The biggest points of improvement we've heard thus far from all of the comments are either the enemy's bullets are very hard to see, or the player didn't know why they died. To try and fix this, we went in and inverted the colors of the enemy's bullets, which hopefully give them a more enjoyable visibility. If you have time, let us know if this improves the overall game feel! Thanks again!!
Hmmmm it still feels hard for me to see the bullets. Depending on the engine you’re using, you might be able to invert the palette of everything around it, so it’s a bit easier to notice. Although, it will still be hard I believe, due to the 1-bit limitations.
One thing you could do, would be lower the amount of rain. That could make everything a lot more visible.