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(+1)

Very very cool interpretation of the theme, I love it when the player and the enemies both have the same toolkit it makes for a really interesting dynamic. With that being said if you walk past a wave of enemies without defeating them and then continue to just walk forward, no other enemies spawn so you can kinda just walk endlessly in the dark without any adversity. 

I think you should make it so that when the player's Y position gets a certain amount away from an enemy they despawn allowing a new wave to take their place. 

(2 edits) (+1)

Thank you very much ! I am aware of the problem and thought of something like this but I haven't taken the time to implement it, I took a break from dev for a couple of days.

Edit: in fact it just took two lines of code lol, I just released an update