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Alive's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music | #142 | 3.222 | 3.222 |
Theme | #229 | 3.444 | 3.444 |
Gameplay | #258 | 2.778 | 2.778 |
Overall | #280 | 3.111 | 3.111 |
Originality | #300 | 2.889 | 2.889 |
Art | #307 | 2.778 | 2.778 |
Is the graphics 1 bit? | #382 | 3.556 | 3.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Write down what effects you used.
Only modulate() to change alpha layer
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Comments
What worked:
It's an interesting idea. I like the thought that you exist in a world where every creature is fighting for light. It could go in interesting direction if you decide to continue this project.
What didn't:
The enemy fire rate may be a bit fast with the size of the player.
I found the best way to play was to wait out the enemy attacks until they couldn't shoot anymore. You may want to give the player more strength or ability to deal with projectiles so this is only an option instead of what seems like the only way to play.
Bugs:
Didn't find any.
Great job! (score 6865)
Really cool with very cute art!
Thank you very much, I appreciate it :)
Not a simple shoot'em all, u really gotta make every shot count and its very unforgiving, i like it :)
Good job!
overall it seems like the player is moving way too fast and its out of control, there are too many enemy bullets coming in too fast, in my opinion u should scale down the difficulty a bit and ramp up slowly so players get a chance to "feel" the game.
Please rate my game too :)
Thanks for your advice, I'll think about it
Will try your game out tomorrow ^^
Very very cool interpretation of the theme, I love it when the player and the enemies both have the same toolkit it makes for a really interesting dynamic. With that being said if you walk past a wave of enemies without defeating them and then continue to just walk forward, no other enemies spawn so you can kinda just walk endlessly in the dark without any adversity.
I think you should make it so that when the player's Y position gets a certain amount away from an enemy they despawn allowing a new wave to take their place.
Thank you very much ! I am aware of the problem and thought of something like this but I haven't taken the time to implement it, I took a break from dev for a couple of days.
Edit: in fact it just took two lines of code lol, I just released an update
Simple one. The game got quite simple as soon as I understood that going in gun blazing was a bad idea. Waiting for the ennemy to deplete their own light and giving them the coup de grace seems like the best way to win. Not a bad dynamic, I like what you did with this.
Nice one
Thanks !
I think adding a way to know how much light you can shoot at enemies would be nice, I ran out of light and was just kinda existing so I'm not sure if they only come after you when you have light or not. Good game overall though! I liked the little arcade style game :)
Thank you, I could have added a UI to show this kind of information but I wanted to keep it minimalistic and "self-explanatory" in a way.
Btw if you run out of light you can still try to get close to an enemy that's also low hp so you can steal its light :)
Good job
Thanks ! :)