Thank you for your feedback! I'm really glad you liked the idle animation, that was one of my favorite parts of the whole project. So, the mechanics, if I understand what you're saying, are suppose to be a simple platformer where the goal is to repair your broken ship. Then I interpreted the Mobius Loop wildcard as a time loop. A (hopefully) fun way to explain why winning means starting over at the beginning. Unfortunately, a couple typos make that part not work the way it was intended. I found my mistake about two hours after the deadline. Oops.