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hmm I'm not sure I understood the mechanics, although I think the flipping gravity was really cool! maybe the stamina system was throwing me off, ALSO IDLE ANIMATION 15/10  he be groovin :D

Thank you for your feedback! I'm really glad you liked the idle animation, that was one of my favorite parts of the whole project. So, the mechanics, if I understand what you're saying, are suppose to be a simple platformer where the goal is to repair your broken ship. Then I interpreted the Mobius Loop wildcard as a time loop. A (hopefully) fun way to explain why winning means starting over at the beginning. Unfortunately, a couple typos make that part not work the way it was intended. I found my mistake about two hours after the deadline. Oops.