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channel1776

47
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2
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A member registered Sep 15, 2020 · View creator page →

Creator of

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The game is fun. I like the idea that the player causes the malfunction, I never thought to do that.

Good game! I really like the pixel art! Cool idea, very well put together.

Thank you for your feedback! I'm really glad you liked the idle animation, that was one of my favorite parts of the whole project. So, the mechanics, if I understand what you're saying, are suppose to be a simple platformer where the goal is to repair your broken ship. Then I interpreted the Mobius Loop wildcard as a time loop. A (hopefully) fun way to explain why winning means starting over at the beginning. Unfortunately, a couple typos make that part not work the way it was intended. I found my mistake about two hours after the deadline. Oops.

Thank you for your feedback! I often question how fast to make character movement, especially in a jam game. Too fast and precision jumps are no fun, too slow and exploration starts to feel like a chore. I tried to fix that with the dash/run mechanic, but by then I had played each level through over a dozen times and I breeze through them without really thinking. I eventually decided turning off gravity flipping should be free but forgot to code that. Sorry.

Very nice puzzle game. I especially liked the level design.

Glad it got fixed and I can play it. After a hectic week of coding, level and graphic design, sitting back and playing so many unique games is one of the best parts of a game jam.

The game is fun. Definitely gets challenging as the game goes on, trying to click enough things. I like it.

The game looks fun! Game breaking bugs are super annoying! You may be able to contact a moderator and get your game working. I would like to play it.

Wow! Impressive for a Jam game. The game feels like it is one part puzzle game, and one part visual novel. Good balance overall, I like it.

Nostalgia done well. Fun games. Entertaining use of malfunction theme. I like the burned out CRT effect.

This was fun. The puzzle was the right amount of puzzling. With more variation this would be great fun while waiting for a meeting or whenever.

Love the idea of combining mini games. Very good presentation. Fun task completion game.

Nice! This feels like an old school Mario clone. Love the graphics, sound is good, controls are responsive.

Cool prototype. Interesting idea, I like the music you selected, and I'm a big fan of Kenney assets.

Thank you for your feedback! I still struggle with scope on these jam projects. Always wanting to do more. Originally, I planned to do a tutorial, but thought my help screen was good enough.

Again, thank you for letting me know what you thought of my game!

Fun game. i hope you expand on this in the future.

Made with GDevelop, in the Godot Wild Jam. Otherwise, good.

Best art I've seen in this jam so far. Engaging concept. I hope you can expand on the gameplay in the future.

I enjoy the style of graphics and humor a lot. Interesting take on theme and wildcards.

Cool concept. I particularly like the graphics. Nice upbeat soundtrack.

Great concept! A bit too challenging for a jam game. Good fun once I figured it out.

Very unique take on the theme. I like it.

Fun to play. Very addictive!

I really enjoyed playing this game!

Haven't completed it yet. The challenge level is good for a regular game, but a little too much for a Jam game. My experience is try to make the game 'too easy', especially if you play tested dozens of times yourself.

Search the map for treasure, collect wood and stone. Find a friend, beware of a consumable slow-potion. Trade a few goods at two train stations. Use the barracks to train a small squad. (Can't really use squad in this prototype)

Submitted to Godot Wild Jam #59 - Theme: Train

Escape key returns you to main menu.

Click the main map with mouse to move. Your pet ax will follow your clicks and try to gather resources for you.

Art by Kenney.nl or by me.

Fun game, Loved the animation and the sound effects.

Cool game. Interesting concept. I like it!

Thank you for playing my game! I was inspired by Vimlark to do three jams in one. It is a challenge! I plan to update this game eventually. Then it should be more clear what is going on. I appreciate all the feedback, thanks!

Thanks I appreciate your feedback. I'm glad I took on the challenge of three jams in one, but it was difficult. I was late to the first one so I only had four days for this project. I had a lot of ideas that didn't make it in. Sound effects seem to be missed the most. Yes, several routes require the hot and cold powers. The themes were: "Control the Environment" "Shortcuts" and "Temperature is Key". Pizza was a bonus challenge.

Thank you! I appreciate your feedback. The instructions need work.

Thanks! I plan to update the game when I have time. I really appreciate the feedback.

I'm glad you like the idea. Top down isometric is not something I thought of for this game. Though top down shooters is one of my favorite mechanics, and I have used it before. Thanks for the feedback!

Thank you for your feedback!