The game is fun. I like the idea that the player causes the malfunction, I never thought to do that.
channel1776
Creator of
Recent community posts
Thank you for your feedback! I'm really glad you liked the idle animation, that was one of my favorite parts of the whole project. So, the mechanics, if I understand what you're saying, are suppose to be a simple platformer where the goal is to repair your broken ship. Then I interpreted the Mobius Loop wildcard as a time loop. A (hopefully) fun way to explain why winning means starting over at the beginning. Unfortunately, a couple typos make that part not work the way it was intended. I found my mistake about two hours after the deadline. Oops.
Thank you for your feedback! I often question how fast to make character movement, especially in a jam game. Too fast and precision jumps are no fun, too slow and exploration starts to feel like a chore. I tried to fix that with the dash/run mechanic, but by then I had played each level through over a dozen times and I breeze through them without really thinking. I eventually decided turning off gravity flipping should be free but forgot to code that. Sorry.
Search the map for treasure, collect wood and stone. Find a friend, beware of a consumable slow-potion. Trade a few goods at two train stations. Use the barracks to train a small squad. (Can't really use squad in this prototype)
Submitted to Godot Wild Jam #59 - Theme: Train
Escape key returns you to main menu.
Click the main map with mouse to move. Your pet ax will follow your clicks and try to gather resources for you.
Art by Kenney.nl or by me.
Thanks I appreciate your feedback. I'm glad I took on the challenge of three jams in one, but it was difficult. I was late to the first one so I only had four days for this project. I had a lot of ideas that didn't make it in. Sound effects seem to be missed the most. Yes, several routes require the hot and cold powers. The themes were: "Control the Environment" "Shortcuts" and "Temperature is Key". Pizza was a bonus challenge.