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(+1)

I like the art. One problem is with the reason to play. It is not clear how to win and what time is about. It will be pretty cool game if you fix that.

(1 edit) (+1)

Thanks for the feedback!

Yea, initially the plan was have endless waves of cat spawns as well as escalating difficulty via new creatures appearing. I also thought that having too many cats get shark-attacked would cause a fail state, similar to boat health, and the timer was to track how long you survived.

Scope changed to meet the deadline and the timer is a hold over from that.

Will see what I can get added in the weeks post-jam :)