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(1 edit) (+1)

Woah, this game is huge! I think you did a great job in creating the story and the characters (I also played the first chapter, for GWJ#58, and I looked briefly at the second chapter before coming here). The whole project is really interesting, and I would love to play it all, but... I fell stuck at the second level ^-^". From the description, I also saw that there are two more mechanics that I didn't discover D:

I'm definitely bad at this type of games, so don't take my words as law, but I felt it a bit too hard. Maybe I would have liked a less steep learning curve, with shorter levels and frequent checkpoints; this way, it would be more enjoyable even for the average jam player :)

Besides that, the storytelling is great and the mechanics are really solid. Congrats for the project, and thanks :)

(+1)

Thank for playing, yeah seems my second level was a little bit too hard [on my easy setting :X )- try using time slow on both the knights and the fireballs, definitely will reshape the positioning on the boxes/barrels to make it easier to get the necessary portion. Glad you played chapter 1 and hope you get a chance to play chapter 2 (more of a story and less of a game).