Hey again! I've made some more updates and finally tried to make the combat menu a bit less overwhelming, so once again I'd really appreciate some feedback, both for the combat system in general, for this decision and for any glitches that might have shown up from such a big change.
Unless there's something horribly wrong with the current version, this will probably be the last update I make to this prototype. I'll start working on a proper demo for the game after this, with things like a functional leveling system, a more elaborate tutorial "dungeon", better gameplay balance and maybe actually decent visuals.
Viewing post in WheelRPG Prototype
Gave it another go, good work so far!
It's good that the updates you gave it didn't take away from what made the original fun. Saw you fixed that bug where the game crashed between battles, added a little menu (or was that already there?). The "wants to hurt you" description and the "someday" under settings was pretty funny.
I would recommend adding sound effects and music, and making the turns play out a little slower (it's hard to see what's going on when it's moving so fast), but this is a prototype and that'll probably be there in the full version. I'm excited to see all the characters and enemies with fleshed out designs, maybe even different personalities. I have yet to beat the hard difficulty...
Oh yeah, and check my game out if you haven't yet. I also tried to put a spin on turn-based combat: https://wasabiiii.itch.io/grass-elemental-demo-demo
This one was fun to get back to, I'll keep an eye out!
Thanks for checking it out again! I'm not particularly good with music or sound effects, but I'll try to add those on the proper demo, and I'm definitely going to slow down the combat turns, as well as indicate things like status conditions and passive traits more clearly. And yeah, most of the pause menu was always there, but I didn't add the disclaimer on how to open it until later because I somehow didn't realize most people wouldn't instinctively know to press Esc for it.
I did play your demo a while back and have been meaning to review it since, but I'm still gathering my thoughts on it. It's a lot to take in and analyze, and I mean that in a positive way.