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(2 edits) (+1)

To me, this is an incredible combination of game mechanics that has a lot of potential. I really hope you consider turning this into a more polished version, or even a full game.

Though this version felt a little off.  The camera didn't feel good to use, it was capping the rotation speed for the mouse controls, making it feel like it was meant for a controller. It was also inverted to what I was use to. The movement and actions were a bit sticky, and I was able to clip the boxes through each in some instances (like the last level with the offset blocks).  The art was simple and maybe a bit empty, but was clear in what each set of blocks could do. I thought the music was nice and fitting for the game.

(3 edits) (+1)

Some people complained that the camera was hard to control when the rotation speed was capped higher. It's hard to hit the sweet spot where it is neither sluggish or hard to control. As for inversion, we can definitely add an option to the settings. We're very likely going to change the camera entirely in future versions, the big problem is this camera is centered around the player; it creates a lot of problems for a 3D puzzle game with complex shapes.

We're also in the process of trying to fix the movement bugs.

Thank you for the detailed feedback, we appreciate it a lot!

It's usually better to have a sensitivity setting for the mouse. Most people who use keyboard/mouse really don't like that sort of restriction, but it could just be a setting.

One thing that could probably help with player visibility is a shader that shows the player through obstacles. Maybe inverts the color of pixels where the player would be rendered. Getting a little complicated, the edges of the nearby walkable boundaries could be rendered in a similar way as well.

(+1)

Two good suggestions, will try to work it into future versions. I'll need to check with the art and programming side on the feasibility of the visibility shader, we still haven't fully ironed out some of the bugs in the core game mechanics. Thank you for the feedback once again.