Hello, glad the adventure resonates with you! To answer your questions:
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For acquiring mechs, the intent is that the players design their mechs ahead of time as part of character creation. Then, when they print their mechs in-fiction, they’re simply the same mechs as the players designed. Whether this is because the characters customized the mechs themselves or because the UIB print codes are just perfectly tailored for them is up to the table.
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A curated list of reserves could be useful! When I ran a playtest of the adventure, I cherry-picked reserves from the Lancer Core Book that seemed to fit the moment of the narrative. So, I simply didn’t pick reserves that didn’t make much sense in-fiction (like Orbital Drop as-written, though it could maybe be refluffed). I’ll keep a suggested list in mind for a future revision; for the time being, my best recommendation is to pick what feels right in the moment.
Thank you for taking the time to comment, and I hope you and your table enjoy the adventure!