The pace of this game is very interesting, on one hand not having the entire screen in full vision at all times tends to make the player wanna slow down and think and observe carefully before making their next decision, but the added element of a hellish blob chasing you puts a pin in the pace that the player would wanna go in. I quite like what you're going for here but I do think maybe if Sir Blob moved a bit slower the pace would be just right. Cuz as it is, I'm more so inclined to trial and error my way through it and then memorize as I fail, rather than explore the unknown with the an added tension of a monster chasing me.
I think there could def be a perfect middle ground between the pace of the player and the pace of the game, which would really make this game absolutely shine. Still a really cool experience as is tho!