I was really confused at first what the point of the game was with all of the assumed context in the dialog about the chair. Overall though the music and dialog/animations make for a fun atmosphere and a really quirky take on a RPG. I also was confused about having an AP bar with moves that take no AP. Also wasn't sure how I was suppose to make decisions about which moves to use when I don't know the enemies health nor the damage/effect that any move/skill might have. I guess that's just trial and error? Overall pretty fun and interesting. Good adherence to the theme too
Viewing post in If You Had One Turn (To Seize Everything) jam comments
Thank you for the kind words! Our team went wild with the story, and I'm glad lavendersiren managed to pull it all together in the end. And yeah we did try to make HP and stats visible (definitely could've done better there) but how you play can only be what you do. Thank you so much for playing our game.