hahaha. On another note -- what is this walking effect called? I got a spider tank in Factorio, and it also had this walking effect -- I was obsessed with it, it's a really cool concept for a game
Procedural animation. I basically had a transform point for the leg and if the leg got a certain distance away, I move it towards the transform point and set rotation to the rotation of the transform point. I have a top down controller on the body, and the legs just have the script previously described!