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TPofahl

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A member registered Aug 08, 2023 · View creator page →

Creator of

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I knew this was going to get top-10 in the 1-Bit jam, awesome job!

Thanks! So passing through stuff was intentional, I put in the How To Play section that only the hat is affected by bullets. I did not want to do this, but I was running out of time so this is what I came up with. Sorry for the confusion! I think once I start working on this again, I will look into making the player affected by bullets, and add new game mechanics to accommodate for it.

hahaha. On another note -- what is this walking effect called? I got a spider tank in Factorio, and it also had this walking effect -- I was obsessed with it, it's a really cool concept for a game

Thank you! The background was pretty fun to draw, I used Aseprite. I wish I had more time to make different backgrounds, but it will have to wait until after the jam.

Thanks!

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I didn't know what to do, but I like the color choices. 

edit: figured it out, not a bad game! Great submission

I got 3rd place on the leaderboard! I found one big exploit, you can just stand on the rocket launcher spawn and repeatedly press e / left click to fire infinite rockets. At about 220 points, there were soooo many enemies that my game went down to 2fps. They were practically launching from their spawn there were so many, it was a good laugh. Great submission!

Hey another endless runner game, I thought I was the only one for a while lol. I like this, great submission!

Nice use of day and light, great submission

Great job! I had a bit of an issue  controlling the jumps, and occasionally I would die mid-jump without hitting anything.. Besides that I like this game, take my stars

Interesting gameplay, good sumbission!

Wow pretty neat idea! You cut it realllly close with only 2 minutes left to the deadline. Great submission, glad you made it

Dang sweet soundtrack, this game kinda gives me screeps vibes. Awesome submission!

What the dog doin?

This is easily the most polished game jam tutorial I have seen, with solid music! Awesome submission, take my stars (I already took plenty of yours in-game lol)!

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That sadly is the aftermath of doing a game jam for the first time, with a new tech stack in 1 week lol. That is the hardest part of the game, finding the balance between obstacles and bullets (with the current way I programmed it). This is something that will be reworked in the future, I agree it is the biggest downfall in my mind to the enjoyment of the game. Thank you for the feedback! I watched a friend play this on Twitch, so I was able to see first-hand from another's perspective how frustrating this can be. Making the speed of the bullet sync up with ground speed may be the solution I will implement (with some tweaks) but we will see! I'm pretty burnt out after grinding this game for a week straight, but I will get back to working on it soon.

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Yup! this is indeed RigidBody2D physics (Using Unity for the 1st time, so bear with me on this explanation lol)! I use raycasts for detecting the ground with the player. I tried a box collider at first, but there was an issue where the player would not be able to detect the ground at times, and it prevented jumping. I ended up using 3 raycasts -- one in the center of the character pointing down, and 1 on each end of the character pointing down (not fully at the end of the player). this allowed me to detect the ground, and get the "coyote jump" effect to make sure my player control was smooth. Granted the only player control was space bar.. But still raycasts with rigid body works really well for me. 

The crown is also a rigid body with no raycasts, it just sits on top of the character. I need to look at my code, but essentially I made the mass of the crown 1000x less than the player mass (or something like that), that way the crown would not limit the player's full jump height (well it does, but it's very very unnoticeable).

Thanks for asking!

Yeah, well Firefox isn't exactly what people use to play web games anyways -- Firefox tends to perform poorly or lack support for certain web games. I wouldn't worry about this, just thought I would point it out

It's a good game! the movement get's very strange when moving along walls, sometimes I move backwards, sometimes I get completely stuck and have to reset the game. Overall great work!

Great game idea, this is very unique! Take my stars

Hey great job! This is a solid submission, take my stars

Dang this game has a lot of polish, great music and art! I would have easily confused this game for a full-released sega genesis/retro console game if it wasn't in the game jam submissions. This would be a sweet game for me to put on my raspberry pi arcade. Awesome work, I hope this game keeps getting updates  beyond the jam

This game has alot of potential but one thing: please give us players some time to get into the first scene, without getting blasted and almost instantly losing hp lol. I like this idea! I would keep working on it after the jam and see where it goes!

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This is a pretty neat idea! My main comment would be to ramp up the amount of flies that spawn or the speed. In it's current state, I can play the game forever without losing. Beyond that, this is a solid submission

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The in-game mouse feels a bit unresponsive.. And my eyes hurt.. Beyond these things, great job with the submission! I did enjoy the gameplay, take my stars

Interesting idea! great job

Unfortunately I cannot play the game since the title is covering the start button, I tried to click around it and it didn't work.. I will come back to this and try it again later


Here's what I see:


Man what a cool visual idea, it's like an old-school tube screen TV! This is a good base project that can be added onto and put on the steam store. One note, the first monster that contacts me every time freezes the game for like 5-7 seconds (I am using Firefox, it could be that). Beyond that, the game runs really well and smooth. Awesome job!

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This is a cool idea! on the second level I died to an enemy, and I sat there dead -- the game would not reset. Fun idea! I think you should continue making this. On another note, I think explaining the controls in the game description would be a good idea. I thought this was only touch controls, because it's arrow keys and not WASD

This is awesome for a first game jam submission! I have never tried a gather/craft game myself, I could learn a thing or two from this. Keep up the great work!

Very cool! take my stars

feels nostalgic! Great submission

I like turtles

nice game!

Nice game! It seems quite a few of the light sources are not working like they're intended to. Still a great game

Pretty solid game! I will have to try this out on my phone next time

nice game!

I got burned alive, ouch

Good job creating the game! You should definitely work on it after the jam. Take my stars

Very very hard game, great job!