Play Lider Gun 2D
Lider Gun 2D's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #32 | 3.917 | 3.917 |
Music | #32 | 3.833 | 3.833 |
Art | #32 | 4.250 | 4.250 |
Overall | #97 | 3.743 | 3.743 |
Is the graphics 1 bit? | #151 | 4.667 | 4.667 |
Originality | #218 | 3.250 | 3.250 |
Theme | #360 | 2.542 | 2.542 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Write down what effects you used.
Slight bloom effect
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Comments
Made it to round 13! I think that's pretty good.
The animations are incredible, which is definitely the strongest aspect of your game. The procedural leg movement looks incredibly smooth.
I don't think I really have any issues with this, other than I did notice that the text began to wrap after round 10, which looked a little funky.
Thanks for creating!
Thanks for playing, and finding that bug!
OH MY GAWD!!! the animations are great!!!
Thanks so much!
Really smooth movement with the player and enemies, with a nice gameplay and sound design. Good work!
Thank you!
Seemed like a great game, cool animation and everything but I couldn't play it really because the box seemed like falling out of the playable area once in a while, they where no where to be found and I quickly couldn't play anymore. With this bug fixed and some more content this could definitely be a really great game!
Thanks, for playing! The reason the boxes fell if the screen is because the web gl screen is to small. I tryed to fix it but nothing worked. Full screen mode fixes the issues though.
What the dog doin?
hahaha. On another note -- what is this walking effect called? I got a spider tank in Factorio, and it also had this walking effect -- I was obsessed with it, it's a really cool concept for a game
Procedural animation. I basically had a transform point for the leg and if the leg got a certain distance away, I move it towards the transform point and set rotation to the rotation of the transform point. I have a top down controller on the body, and the legs just have the script previously described!
Jesus damn that was a blast. The gameplay yes was basic, the music yes was too loud lol, but the way controlling the character feels is so fun to play as. Love it!
Thanks for the feedback!
The procedural walk animation carries the game (pun intended).
Very satisfying to walk around.
Bug:
I was waiting for the loot to spawn for five minutes & realized it had spawned under the UI long ago.
Thanks for playing! I am trying to figure out how I can represent you health without having ui, or maybe I could just make the boxs spawn in the game-space below the ui.
Great game! I love the animations and art style. The gameplay is also solid.
Thanks for your feedback!
The gameplay, animations and sound combination are SLICK! The only thing I recommend is adding some variations to the enemies & add some powerups since it does get a little repetitive over time.
Thanks for playing and your feedback! I started quite late and was going to add more enemies but didn’t have time. Originally your gun swapped every time you picked up a crate, but I didn’t really have to implement the ui to show which gun you where using so for the jam I just left you with the smg.
Well true, it's better to submit it than not. Great job tho on the fluid gameplay :D
Arcade game with so good animation, I like it! But music is very loud(pls add button for mute a music)
Thanks for playing! Yeah I didnt have time to add pause menu, but in the future I will add those options.
The music and the animation is very very cool, Amazing !
Thanks!
Very fun game! Great art and great music! Specially loved the way the main characters controls and the way both him and the enemy are animated. Amazing job!
Very fun! great music choice
Thanks, I composed it myself!
Really funny game ! Good realisation ! Hard to pass round 5 haha x) Great job !!
Thanks, for playing, I’m glad you liked it!
This game honestly looks and plays great; the procedural animation really paid off here. The difficulty curve is also really satisfying. I started off the game thinking "no way am I ever getting hit", but by level 12 there were so many enemies incoming that I was dashing from crate to crate desperately trying to finish each level before I was overwhelmed. I think the only real critique I can give is how the default game window isn't big enough to show the whole play area; I spent a while stuck on an early level because the crate spawned off-screen and I couldn't see it. This is fixed by playing in fullscreen, so I'd recommend either adding a comment to the game page telling people to play in full screen, or else editing the default game window size to be bigger. Other than that though, this is really solid!
Thanks for playing! I Will try to fix the window bug!
Good job. Very very very cool game !
Thanks!
The FX and animation are very satisfying. Well done!
Thanks dude!
The LIDER animation is so cool, I spent my time going round and round in circles, so much fun! Well done! The music is super catchy! Really cool game!
Thanks, I’ll check out your game!
I love the adaptive movement animation! I walked around and spinned myself for no reason, just because it feels great :P well done :)
Thanks! I had never done adaptive animation before, and was trying it out!
you did a great job man!
This is really nice! I love these goofy little creatures and their procedural animations. I bet a dash would feel awesome in here, squeezing between all the creatures to snag a box before you get tagged.
Thanks for noticing the precedural animation, and that’s a good idea I think a dash would add a lot. Thanks for the feedback