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The atmosphere is absolutely perfect, everything in terms of presentation here is absolutely top tier. The gameplay is not the most intuitive though, for whatever reason the jump had a very noticeable delay for me which made the platforming very slow since every time I jumped I had to really think about what I was about to do, which kills the pace of the game a bit and not in a good way in my opinion. 

I think if the controls were a lot tighter this would be an absolutely top tier submission because the level design was actually quite great and made very good use of the theme!

(+1)

I agree, that for a platformer, the character has too much inertia and it would be better to make the character more controlable.
It's just that during the development, I got used to my control scheme, so I didn't rework it

But, however, in my first build it was impossible to control the character in the air at all, and if you accelerate too fast, you won't be able to stop quickly, which was too uncontrollable even for me :)