Disclaimer: I've probably put a dozen or more hours playing this game so consider me your #1 beta tester lol. I truly enjoy playing your game and I want to see it be successful!
I get all of the comments that talk about making batters swing and all that, which I suspect may be in the works, albeit still far out. Thus, I intend to focus more on QoL and similar smaller-scale improvements that probably are a bit less energy intensive to fix.
- Umpire Range-of-Motion: with the new right-handed batters added, it would be nice to be able to move the umpire to the left side of the plate. I'm not sure what the long-term vision is for umpire positioning, but currently, the umpire motion travels on a fixed line, which works, but I could totally see it being done two-dimensionally where there is some defined plane the umpire is allowed to travel within to allow the player to reach their preferred line-of-sight. This plane could even flip/mirror itself for left and right-handed batters if it ends up asymmetrical.
- Streak Tracker: while the streak multiplier maxes out at 3x (which I think is fine btw, kudos to the points system which isn't too difficult), it would be cool to see real-time what the current correct call streak is, and maybe at the end (or even real-time) have an added metric for longest streak.
- Strike 3 Pitch Location: on strike 3 calls (and I'm assuming ball 4 calls), the pitch location flashes for only a moment, so players aren't able to see where the pitch was before the next batter steps into the box. I'd like to be able to see how close the pitch is when I ring up a batter.
- Pitch Challenge Clarification: on more than one occasion, I've called a pitch a strike, and the pitch was challenged. The replay showed a one-pixel overlap between the baseball and the white border of the strike zone. In previous versions of this game, I seem to recall this same scenario being called a strike, so I'd recommend you look into that and maybe provide a rules section with clarification on what constitutes a ball or strike.
- Team Choice: it would be cool to select which team you want to help win prior to starting a game. I suspect you're already working on something like this or have already considered it.
-Difficulty Setting: I didn't notice much of a difference between the two difficulty settings, but I didn't see you really mention it in the v9 update log so I'm just guessing you haven't gotten too deep into it yet.
Thanks again for your support of this project, and feel free to write me back if you had any questions about this feedback!