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(1 edit) (+1)

Thanks a lot for this feedback. I am really happy to hear that you have enjoyed the game! Here are some of my thoughts on the feedback:

  • Umpire Range-of-Motion: I did forget to adapt the umpire motion when I added right-hand-batters. I will look to get that fixed soon. As for more general controls, the 2d plane idea is really cool! My only concerns is whether that can be done with intuitive controls. I will try to find ways to do this but will likely be long-term
  • Streak Tracker: Really cool idea! Will try to see what UI makes sense for this. I will be adding some other UI in the next few releases, so I can try to add this after that.
  • Strike 3 Pitch Location: Yea this is definitely a problem. I will try to get a fix in the next few releases
  • Pitch Challenge: I have noticed some edge cases too. I will try to get to the bottom of it but might take a few releases to find the issue.
  • Team Choice: Yes definitely a cool idea! I am focusing on polishing the in-game experience at the moment and then I want to think about what the out-of-game expansion should be. Whether this a story mode or the choice to pick teams or something else, I need to figure out.
  • Difficulty setting: Currently the scoring is more forgiving at the lower difficulty. You can make more mistakes and survive. I wanted to avoid making the game mechanics themselves too different but open to it if that's the best solution.

Thanks for the wonderful feedback, I have added all the short term items in my backlog and will address them in the next few releases!

Edit: As of v11 release, Umpire Range-of-Motion + Strike 3 Pitch Location + Pitch Challenge have been fixed! The rest are longer term goals in the backlog

(+1)

Current State: The Speed minigame includes fair/foul balls, despite no batter or animation. The Speed minigame also does not allow you to return to the main menu after completing a game. It would also be nice to have a catcher's glove for the minigame, although this does add to the challenge (perhaps make this an option the user can toggle?). I noticed the emphatic ball and strike call still doesn't seem to do much, is it just me? I think maybe there should be a small point boost for a correct emphatic call (10-20%), but a large point loss (30-50%) for an incorrect emphatic call. Love the check swings and foul balls, so awesome implementation of that feature. Would be cool to have the check swing feature something the batter challenges like another commenter said. Would also be nice to view your final pitch breakdown against each team, so that I can see how I expanded the strike zone for my team and tightened it up for the other team.

Future Plans: Not sure what the full game plans are, but it would be cool to have different teams offer you different rewards (bribes, money, XP, etc.) for calling the game a certain way. Some examples I can think of are 1. # of strikeouts in a game, 2. blocked challenges, or 3 # of wrong calls in their favor.  I could see this being implemented as a message from a coach of one of the teams prior to the game, offering you a mini-goal that you can achieve regardless of who wins. This way, you can still have the team you want win while still making the other coach happy. And then maybe you can have an "opposing coach trust meter" that changes after each game based on how your calls are towards them, and if it gets too low, you may be investigated by the league. Also, we're all looking forward to doubles, triples, and home runs. I think the transparency aspect is fun as far as hit chance goes, so it would be cool to either be able to see the chances of different hits, or maybe even have this unlockable as you progress your umpire skills. For example, a new umpire would not be able to see the hit chances, but you could unlock different umpiring features as you go, such as the strike zone box displays and player (both home and away could be unlockable) quality stats. Once again, these are just some ideas to keep your creative juices flowing!