Thank you <3
I agree it's too difficult right now, and the upgrades kind of feel weak compared to player clicking - which while very satisfying initially wasn't an originally intended gameplay mechanic. So some rebalancing will need to happen there.
The junk searching was also rushed since I was hella running out of time. Writing a procedural generation code just wasn't in the scope in the timeframe. Nor the various different upgrade components that I wanted.
Auto-change sounds like an interesting concept. I LIKE less clicking, but also it'll give the player an advantage because it'll tell them that they've collected everything (there's not necessarily only 1 gear - or in the future rare upgrade - per window). Maybe like in "idle" games rebalance it to be a purchasable upgrade?
Haha yea, I love it when they just SPLAT on the ground XD