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(+1)

Thank you <3

I agree it's too difficult right now, and the upgrades kind of feel weak compared to player clicking - which while very satisfying initially wasn't an originally intended gameplay mechanic. So some rebalancing will need to happen there.

The junk searching was also rushed since I was hella running out of time. Writing a procedural generation code just wasn't in the scope in the timeframe. Nor the various different upgrade components that I wanted. 

Auto-change sounds like an interesting concept. I LIKE less clicking, but also it'll give the player an advantage because it'll tell them that they've collected everything (there's not necessarily only 1 gear - or in the future rare upgrade - per window). Maybe like in "idle" games rebalance it to be a purchasable upgrade?

Haha yea, I love it when they just SPLAT on the ground XD

Mmm another way could be having right click to pick and left click to "dig deeper"(changing scrap scene). Wouldn't save on clicks but at least wont have to move the mouse outside and inside of the scrap scene constantly. Could be a middle ground until a better solution comes about!