Interesting concept! I like the starry background with the planets, it makes for good ambiance and sets the mood. Only being able to do one action at a time forces the player to juggle tasks, adding another layer to the gameplay experience. One change if you plan turning this into a full game would be more enemy variety, as each enemy is dealt with the same way. Maybe stations which force you to orbit before shooting, or enemies with shields and have to use the right gun/missile vs shields/hull. Though the game is great for having been made in only 2 days for this jam. Good work!
Viewing post in One Hope jam comments
Thanks Aescosaurus, suggestion for improvements are always great. I will let the artists know that you liked their work. As for the enemy behaviour variety, I was not able to program the different AIs because the procedurally generated world code took me way too long to make. The shield hull dynamic was in the idea poll, but was not implemented in time, your idea of a space station as an enemy is something I will be writing down thanks for playing and taking the time to give us helpfull feedback.