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An interesting lil resource maximization game, I actually found myself wanting to beat it and felt p smart after doing so. A very simple concept but a p fun time! I think if you intend to continue optimizing and updating this game, I'd recommend removing the ability to waste a tile on top of another tile (IE i already have a tile below me but I press space twice which wastes a tile without me moving forward). I think it'd be a relatively straightforward fix to implement

(+1)

Well, when I first implemented the road tile, I was like should I make every error of the player count (  misplaced, re-place the road, and sometime the character will ignore the direction change input ) because I'm planning to add a timer when the jam ended or should I make it as straightforward and relaxing so I just leave it that way to see how the player will react to it :P.