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Interesting ideas. I like the game mechanics of the hacking and unhacking minigames. It’s quite interesting to manage when to hack and when to unhack. I needed some tries to win.

I had some issues at first because I didn’t know how and when I could leave the minigames. You could add some buttons in a corner to make it clearer to the player that they can leave anytime.

(+1)

You aren't the first one who says that it was hard to understand that you need to switch between the two minigames. I know that this is probably the biggest problem of my game...

Thanks for your feedback!