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Arrgggh, the controls are not intuitive! 

I do prefer it when a game introduces mechanics (like attacks, and other specials) one by one and teaches you in a logical way

I'm going to need to try to commit all the different keys to memory and play again

OK I managed a bit better with at least the attack key memorised! I managed to get to Janus and experience the baffling two headed conversation with him!

This game has many elements and mechanisms, I do wonder if it would be better to simplify it or at least focus a little on basics like combat

but it's a pretty good game entry

One plea - please let those on desktop resize the game screen. On mine screen it was teeny tiny and meant I couldn't appreciate the game graphics very well

Thanks for playing and retrying the game. Yeah as mentioned in another reply: I was hoping by introducing the mechanics level by level it would be easier to learn them all. Think extra checkpoints or breaking the levels in smaller chucks would help. Noted on the full screen, I tried this before but had trouble with screen going past the design, but I will look into what settings I need to do.

Thanks again, really appreciate the feedback