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It's seriously so commendable just how straight forward this game is in terms of drip feeding its different mechanics to the player. Every single new mechanic was established early on in the game absolutely flawlessly without the need of any tutorial dialogue which is so impressive! The puzzles were all really fun and the game is presented beautifully

I wish there was a way to reset the positioning of items in a level though, or if that's too difficult at least a way to pull objects towards you, because it gets very easy to hard lock yourself in this game by accidentally putting a light in the wrong place

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Thank you very much. :)

I'm curious as to which places you got stuck on, as the mechanics (and the positioning of the sensors) should allow for the player to undo the actions they did. There have been a few situations in the past where the player could get themselves permanently stuck, but I think I fixed those.

I am wondering if you didn't know that you could pickup and drop objects, like my friend did. I probably should have at least put some text in-game to help with that.

There is a bit of a problem with resetting the position of objects is that some of the levels rely on objects' positions being saved, though it is doable. Though I'm pretty low on space in Pico-8.

Allowing the player to pull objects towards them would definitely allow the player to get themselves stuck though.

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Oh... yea I sure didn't know I could pick up and drop objects that changes a lot! I think maybe not making the objects you can pick up collideable would have made that discovery a lot more apparent