Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Slash and Fire I are both working as intended, reserve turn is 1, it takes one actor turn for the skill to execute

But the skill doesn't activate on the next turn as it should! This whole thing with the facing attacks seems to be a me problem only... What is this curse that's befallen me?!

when you say next turn do you mean next battler or when the turn order window resets?

The reserve turns take into account the number of times a battler can act. Eg: in the demo project, trying using willpower with Michelle. You'll notice that instead of acting twice, Michelle acts only once and applies the buff. For Reid, they'll need to wait an entire turn order cycle

I mean when the turn order window resets. But what I don't get is why the Sunbeam skill, which directly copies a pattern from the demo and doesn't have any reserve turns set, only works when facing downwards, and even less why you can't fix it. Should I just hand over the project itself for an investigation?

Does everything else work? Even setting up another skill with the same parameters?

Nope, it's generally every facing attack that hits all enemies. I don't know why it's so specific, as attacks that hit all enemies but aren't facing work.

What happens when it's set to single target?

Still absolutely nothing. It still only hits downwards and for some reason it still hits all enemies despite being single target in the editor.

Contact me via discord as soon as you are able.