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It's like a 2D version of Portal 2 (or Tag: The Power of Paint).  Pretty cool, though, since these mechanics seem like they would take a while to code.  I feel like the one color limit though didn't matter too much, since it seems like you really only ever had to use one at a time to solve each puzzle. 

 Can you jump up the wall to the left? I spent my first two minutes trying to do that (without even going right).   It might have been cool if there was a secret over there and you used to green to get over there once you figured out what it does.

 Obviously you're time limited so you didn't have enough time to make puzzles that combine the elements, but I would have liked to have some puzzles with the green color since that was an interesting idea and its only function it appeared to serve seemed to be the a-ha moment when you found out what it finally does.

Yeah this game was inspired by the paint blob section in Portal 2 haha. You're right though, the colors didn't really matter since there wasn't much interaction between them. I was actually planning on adding some puzzles that combined the speed and jump together, to be able to reach really far distances but didnt have enough time to think of a good idea to combine the 2 together and implement it. 

The wall on the left can't be jumped, I made it high enough so the jump ability won't be able to make you go over the wall. But there's probably a way to do it if you combine the speed and jump together some how. 

With the green color, it was supposed to actually be used as a sticky color that froze your position immediately. I had no idea how to use that mechanic at all so I opted for what it's used for now. The "None" color was also supposed to be used for combat, but that was when I was over scoping the project like crazy lol