Horribly sorry for the delay. I’ll try to catch up now :)
On my first save file, I got 6 girls stuck on floor 7, which meant that I had to face 6 guards before I could rescue them
Yes, this is not how it’s supposed to work. Currently a lot of systems are in “temporary” state, and several characters captured per level is one of those. My overall idea is that when a character is captured at a level where there is another prisoner - the heroine will be moved up a level, maybe more. This way “more than one prisoner per level” will be rather a fallback than a regular situation.
Actually, I guess it’s already time to implement this feature. That shouldn’t be hard.
Do shoes really have to be obliterated when worn off?
Overall I wanted to be a “small but important micromanagement”. But eventually I absolutely agree - this feature is instead just annoying. I’ll change it asap.
often rolling into the completely wrong direction or getting stuck on nothing
Indeed, this is a very very annoying bug, or rather a set of bugs. I hope I’ve finally found the reason for “stuck on nothing” bug - it’s not too quick to fix it, but the fix itself hopefully will be relatively trivial. The map also should be much “smoother”, this will leave less places for the character to get stuck on - but this requires a bit different generation algorithm (I’ve got it planned, but first I want to make the basic gameplay systems right).
Resting is currently very annoying
Yes, I’m aware of that. And not yet sure what to do with this issue. First the resting should be dangerous and “fully rested” next to impossible, and it works. Second, resting should be next to impossible on some levels, and it also works. But in the end on average instead of being fun - it’s rather annoying (because requires wasting a lot of time, instead of exploring a new map - fighting on an already explored one). I’m not yet sure how to fix this issue. Ideas are welcome :D
a bug where sometimes all enemies will just stand in front of you and wait while you are resting
Yes, I know about this bug, but I couldn’t figure out how to fix it so far :)
Thanks again for your feedback!
(Now for your more recent posts…)