Hi! I agree it is a difficult game, especially if you lose track of the Light early on; I’d recommend restarting the level (‘P’) if you lose track and want to try again.
For the attacking, you have to be within a certain distance (about 2 tiles if I’m remembering correctly) in order to hit the Light, otherwise you are too far away to succesfully hit. I plan on adding a visual indicator for this if I update the game after the jam is over :)
Apologies if you lost track of the Light early on and were confused on what to do; “you have to find the correct path before the time runs out” is actually how I would describe a large part of the game – except instead of a timer running out, it’s if the Light is further than 100 tiles away, at which point it is considered to have “fled”.
If you would like to try out the game again knowing this now, I would really appreciate to hear your feedback again and a reconsideration of the game’s mechanics! If you have any personal suggestions on how I could make the gameplay instructions more clear, I’d love that too!
Thank you, and have a very nice (insert your time of day, haha) :D Sanjowolf, from Celestigate Games