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(+4)

I don't intend to Kickstart this one as I'm trying to encourage more people to Patreon if possible. I would much rather fund things through Patreon than KS if I can because Kickstarter is just so much harder to manage and work with. And it's really stressful to run a campaign

When it comes to Switch ports, there are some major roadblocks such as having to port the entire game into a new game engine as Ren'py doesn't support Switch builds. 

It's not as simple as taking the content and just putting it into another engine - since engines use different coding languages, you really have to rebuild the game from the ground up and the cost is very high. OnO

I also think it would nice to release on Switch but until that platform is more accessible for very small and solo creators, it may be out of reach for me, sadly. <3

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Oh, I get it, thank you for your reply and explanation! 😊 I hope you'll be able to fund it completely through Patreon then! Also, I didn't know it was so difficult to port a game in Ren'Py to the Switch! Re-writing everything in a different code language?! It really is almost like doing everything from scratch again! And then you'd also have to beta test and bug-hunt and everything since it's a whole different code! I'm glad that I'm learning more about game development though, because it's really interesting 😊 Would it be the same with a mobile port? I think so, but I wanted to be sure.

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Whether or not you have to re-do everything from scratch depends on what platforms are supported by the game engine itself. Ren'py can do mobile ports but often you do have to redesign the UI to be optimised for mobile use since you have different screen resolutions or requirements for touch screen, etc.

(+1)

Oh, alright, that's nice! 😊 Thanks for answering me and, again, good luck with the development!